The end of software development
Software development with no limits. Produce an infinite number of statements without adding complexity.
Program once, use everywhere. Logic: security, I/O, forms, dialogs, schedule,
shared across all applications. Programming that is accumulative and permanent.
In January 2014 I started looking at software development to remove the
limitation on the number of lines of code an application could have. I solved
that problem by removing all dependencies and removing the need for
documentation. The management of software logic revolves around the
changeability of logic and our lack of being able to describe or document logic. Next I
needed to solve how to provide a language needed to communicate to the computer.
I solved this by having a dynamic parsing and reduction scheme which permits
language extensions. Next was to solve the storage and knowledge
retrieval, which I term Memory, which unlike a database is responsible for all
aspects of terms and words, their context, and their relationship to other
What this means is that a single system would be able to control all
information for an entire country. The first three words Logic,
Memory, and Communication are the technical methods of creating a
self sustaining system. The remaining words are an attempt to change the
software development methods of design, to remove the technical jargon from the
design process and use words that have already been created to define logic.
To have the ability to call upon logic it must have a permanent location, no
versioning, complete independence, requires no documentation, and has no
To have an infinitely large
application there can be no limits on the number of lines of source code, on
the database size, or on the size of the data structures. I have removed the
limitations on the lines of code in an application, I have removed all limitations on the size of the
database and the data structures
A language to call to action.
An understanding between two parties on the meaning on the use of words and
Sight, Hearing, Touch, Smell, Taste, Balance, Temperature, Pain, Time,
Magnetoception, Gavityception... to provide data for perception
The act of acquiring new, modifying, or reinforcing, knowledge, behaviors,
skills, values, or preference
The driving force behind motivation
An innate, fixed pattern of behavior in response to given stimuli
The learned ability to carry out a task with pre-determined results
The ability to form new images and sensations that are not perceived through
senses such as sight or hearing
The process by
which new "offspring" individual units are produced from their "parents"
Some technologies that don't help